HandsOn Mortal Kombat 11 Is a SpineRipping Good Time

first_imgStay on target ‘Mortal Kombat 11’ Kharacter Guide: Nightwolf‘Mortal Kombat 11’ Kharacter Guide: Shang Tsung The Mortal Kombat franchise returned to the spotlight with 2011’s self-titled Mortal Kombat. This entry took a back-to-basics approach that reinvigorated the once-dominant series. Its sequel, Mortal Kombat X, expanded on its predecessor and was another huge hit. Thanks to these entries, there’s a lot of anticipation for the upcoming Mortal Kombat 11. Over the weekend, I got to participate in the game’s closed beta. From the time I spent with it, I can tell Mortal Kombat 11 will continue the series’ recent winning streak.Since this was a beta, most of the game’s modes were not accessible. The only ones players could try out were Klassic Towers, Online, and Kustomize. In Klassic Towers, players face off against the beta’s five available characters: Scorpion, Jade, Skarlet, Baraka, and Kabal. Online mode lets users fight against others online (duh), while Kustomize allows players to customize the look of their characters. Again, not a lot of modes, but enough to give you an idea of what to expect.The first thing that grabbed my attention is how stiff the controls felt. I did not get to play the last two Mortal Kombat games. In fact, the last title I played was Mortal Kombat 3. It’s entirely possible that A) This is how the last two games controlled or B) Mortal Kombat games always felt this way and I just forgot. Compared to Street Fighter, Soul Calibur, and Dragon Ball FighterZ, Mortal Kombat 11 has stiff controls. Tight controls are good, but these controls were a little too tight for my taste.To be fair, the majority of folks I’ve spoken to on Twitter agree with me about the game’s controls. They say the last two entries didn’t play this way. Some folks also said MK11’s controls are identical to the last two, but this camp is decidedly in the minority. Apparently, the devs plan to update Mortal Kombat 11’s controls to make them smoother. I hope that’s true since it’s the only major gripe I have. I eventually acclimated to the controls but that doesn’t excuse how stiff they were.Control issues aside, Mortal Kombat 11 is a solid fighter. Each character has a wide range of combos, special moves, and finishers. The classic “Dial-a-Kombo” string system is fully in play here, and it’s a blast to successfully pull combos off. Fatal Blows come in handy if you’re losing and can easily turn the tide of battle. There’s so much to learn about the intricacies of combat that it’s somewhat overwhelming. With that said, it also means this will be a deep experience for those who want to get the most out of MK11.Like all past entries, Mortal Kombat 11 is an extremely violent game. Every successful attack results in a shower of blood. Certain moves make the camera pan close to show internal damage characters receive. If a player sustains continual punishment, they can unleash a devastating Fatal Blow which is as cinematic as a Fatality but doesn’t always result in death. Fatalities and Brutalities are every bit as gory as you remember. Some will no doubt feel uncomfortable with the level of violence on display. However, given how ridiculous some of the moves are, it’s all very tongue-in-cheek. I personally bust out laughing whenever I pull off a Fatality because of how wild they are.For the most part, online matches went off without a hitch. In fact, I only had one match where the connection became a problem. Even then, the issue didn’t last long. I never had to wait more than a second or two to find opponents. This bodes well for the final product which will have a larger pool of players available at any given time. Truthfully, I probably will not spend much time playing online since I find playing fighters with actual humans beside me a superior experience. But if your only recourse is to play online, then Mortal Kombat 11 should deliver.The Kustomize mode is… interesting. Here, you can customize the way characters look. You can change their skin, outfit, colors, and weapons. There are other customization options but they’re unavailable in the beta. These include different taunts, finishers, and intros. I’ve never been into customization and usually go with whatever the default is. Because of that, I probably won’t spend much (if any) time in Kustomize. However, it’s awesome this option exists for those who want to make characters truly their own.As an old-school Mortal Kombat fan, I’m absolutely blown away by the overall presentation of Mortal Kombat 11. Sure, the characters don’t look “real” like they did in the first three games, but they look damn good regardless. The level of detail on each combatant — from their clothing, weapons, and even skin types — are all highly impressive. Each background is equally detailed and help bring the world to life. The superb sound design elevates things even further. You feel every snapped bone, broken jaw, and ruptured spleen. NetherRealm went all out to make Mortal Kombat 11 the best looking and sounding game it could.I mostly enjoyed my time with the Mortal Kombat 11 closed beta. As I said before, the only real issue I had was with the stiff controls. If NetherRealm fixes them, then MK11 will easily be one of the best fighting games of the year. I dropped off the series after MK3 but I can genuinely say I’m intrigued by these new Mortal Kombat games. Perhaps I’ll play the previous installments in order to prepare for the new title.Mortal Kombat 11 will be available on PC, PS4, Nintendo Switch, and Xbox One on April 23.More on Geek.com:‘Mortal Kombat 11’ Story Trailer Goes Back to the Future‘Mortal Kombat 11’ Looks Bloody HypeMost Exciting Video Games of 2019last_img read more

See More